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Group 1: Group 1 represents injury to the C5 and C6 nerve roots resulting in: In the UK the primary classification system is the Narakas classification system (developed by A.O. These classifications identify the nerves injured in the brachial plexus, the symptoms of the injury and the likelihood of recovery. To help diagnose and treat brachial plexus injuries, various classifications exist. How is the severity of brachial plexus injury defined? How is brachial plexus injury classified? How is brachial plexus injury classified? These classifications enable professionals to give a likely prognosis for recovery from Erb’s palsy, and will enable your child’s paediatrician to write a care plan and establish any necessary treatment. I like to experiment with different builds so this system sort of breaks certain things for me, Besides that, this game eats my life and i really enjoy it, but this grading system needs some polish.Here we look at the grades of Erb’s palsy and how brachial plexus injuries are classified, depending on which nerve roots are damaged and how severe the injury is. Thirdly, it makes me build more than I want too and oversee more than i'd like on average. The other effect is that I can't effectively judge my capacity, because some prisoners are bouncing back to the starting line. Maybe a grade for each incident or based on the severity of the incident, or something of that sort. If they cause trouble, I dont want them to automatically be dropped to grade one. I want to decide what they deserve and this necessarily doesn't mean a low grade cell, I also dont want to manually assign prisoners, there are too many. I dont like prisoners gathering in holding cells because the system states they don't deserve a particular type of cell. It has sort of taken control away from me as to how I want to design my prison. The idea is pretty good, but this system needs tweaking. It certainly keeps giving you something to focus on, since if you can keep a prisoner behaving nicely long enough to get a good cell they are less likely to cause incidents, but you will still need to be prepared though as it only decreases the likelihood of bad behaviour, not eradicate it, and if they decide to overdose on something or join in on a riot, they won't go back to the nice cell until they behave nicely long enough again. You may need to make more cells than you need though to keep good behaving prisoners from being in below average cells, or eventually resort to option A and adjust your lines of cells accordingly. That way hopefully you've got a cell suited for everybody. The best thing I think to do is one of 2 things: either make average cells for everyone and adjust them accordingly if they have been good or bad, or make 3 lines of cells: 1 line below average, 1 line average and 1 line above average. I don't even think prisoners with a rating of 0 are allowed in average graded cells either. If they cause an incident though (or if you choose to punish them, such as putting them in solitary because reasons) their eligibility switches automatically to 0, meaning they're not allowed to sleep in that nice cell you made. Since new prisoners come to your prison with an average cell eligibility it means that they won't be allowed in an above average cell until they have been good for enough days. I think this is the first game I've ever played where building the best kind of something isn't actually the best option.
PRISON ARCHITECT CELL GRADING HOW TO
I then built a holding cell but the guards just dump everyone in there that doesn't match their cell grade! And they also dump my supermax and protected custody inmates in there! Needles to say this doesn't quite work out.Īnyone got any tips about a good cell grade mix? Of how to get my guards to put my supermax prisoners in their own cell block instead of lockdown'd in a random cell? I figure because they can't get a cell matched to their grade? I just received my latest batch of inmates (filling out my prison) and about 40 of them won't get a cell. There are way more fights and a lot of the cells keep empty. I figured i had a pretty good mix.īut it doenst't work.
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So a few 'punishment' cells in the middle (grade 1 or 2), nicer cells around those (quite a few) about grade 5 and completely on the outside cells grade 9 and 10. I built a new cell block design, with nicer high grades cells on the oudside, and lowering quality towards the middle of the block. I quite like the idea of the new alpha, but now i'm stuck. In supermax and protected custody they are on permanent lockdown, and get nice cells with lot's of need furfilling stuff. What I normally do is about a 300 person max-sec, with seperate supermax and protected custody (each about 20 to 24 cells each). For me, my prison designs are now totally broken after the latest update.